Star ocean first departure r new game plus
STAR OCEAN FIRST DEPARTURE R NEW GAME PLUS SERIES
The first game in the series was simply titled Star Ocean. In Star Ocean: Integrity and Faithlessness, producer Shuichi Kobayashi noted that one of the game series most important themes is first contact between two different societies and planets. The large gap of time between Star Ocean: The Second Story and Till the End of Time, in terms of in-universe chronology, can be explained by the series' choice to emphasize the setting of its fictional world rather than focus on its characters. While the first Star Ocean game included more fantasy elements to appeal to a broad audience, subsequent installments naturally moved towards a more sci-fi oriented feel, with Star Ocean: Till the End of Time described by its producer Yoshinori Yamagishi as tri-Ace's "ultimate vision" of the "whole Star Ocean world". Creation and design Īs fans of science fiction and space travel, the developers at tri-Ace created the Star Ocean series with a sci-fi setting in mind and have cited Star Trek as one of their main influences for the visuals of the games as well as being an underlying, but noticeable, influence to the series as a whole. However, the relationship system in Star Ocean not only affected the storyline, but also the gameplay, affecting the way the characters behave towards each other in battle. Using a relationship system inspired by dating sims, each of the characters had friendship points and relationship points with each of the other characters, allowing the player to pair together, or ship, any couples (both romantic heterosexual relationships as well as friendships) of their choice. This was expanded in its 1999 sequel, Star Ocean: The Second Story, which boasted as many as 86 different endings, with each of the possible permutations to these endings numbering in the hundreds, setting a benchmark for the number of outcomes possible for a video game. The original Star Ocean, published by Enix in 1996, introduced a "private actions" social system, where the protagonist's relationship points with the other characters are affected by the player's choices, which in turn affects the storyline, leading to branching paths and multiple different endings. I've played 1, 3, 4 so far.The series is also known for being some of the earliest action RPGs to allow players to alter the storyline's outcome through the player's actions and dialogue choices, mainly through a social relationship system referred to as "private actions". I'd still like to play the 2nd game one day. That's just my opinion though, I hope you enjoy it more than I did. Also a kind of cheap final boss fight was just the icing on the cake of disappointment. There's also the issue lots of star ocean games have had where it's supposedly sci-fi but you never leave the one medieval Europe themed planet you start on. Also private actions (and the story sometimes) required extensive backtracking, combined with the highly specific prerequisites to unlock them meant even with a guide I often couldn't get private actions to trigger and wasted my time backtracking. Also the battle system boils down to just cheaply spamming your best move over and over and that's somehow the best tactic. You spend the majority of the story on a wild goose chase. The story seemed interesting at first but it doesn't get going until like the last chapter. As someone who expected to like it and nearly despised it by the end it was a number of issues for me.